Rules Engine
The Engine (also available as RulesEngine type alias) is the central component that evaluates rules and orchestrates action execution.
Overview
The Engine is responsible for:
- Compiling all JSONLogic expressions at initialization
- Pre-sorting rules by priority at startup (no per-message sorting)
- Evaluating rule conditions against the full message context
- Processing messages through matching rules
- Channel-based routing with O(1) lookup
- Coordinating action execution
- Hot-reloading workflows without losing custom functions
Creating an Engine
#![allow(unused)]
fn main() {
use dataflow_rs::{Engine, Workflow};
use std::collections::HashMap;
// Parse rules from JSON
let rule1 = Workflow::from_json(r#"{
"id": "rule1",
"name": "First Rule",
"priority": 1,
"tasks": [...]
}"#)?;
let rule2 = Workflow::from_json(r#"{
"id": "rule2",
"name": "Second Rule",
"priority": 2,
"tasks": [...]
}"#)?;
// Create engine with rules
let engine = Engine::new(
vec![rule1, rule2],
None // Optional custom functions
);
// Engine is now ready - all logic compiled
println!("Loaded {} rules", engine.workflows().len());
}
You can also use the RulesEngine type alias:
#![allow(unused)]
fn main() {
use dataflow_rs::RulesEngine;
let engine = RulesEngine::new(vec![rule1, rule2], None);
}
Processing Messages
#![allow(unused)]
fn main() {
use dataflow_rs::engine::message::Message;
use serde_json::json;
use std::sync::Arc;
// Create a message with payload
let payload = Arc::new(json!({
"user": "john",
"action": "login"
}));
let mut message = Message::new(payload);
// Process through all matching rules
engine.process_message(&mut message).await?;
// Access results
println!("Processed data: {:?}", message.data());
println!("Audit trail: {:?}", message.audit_trail);
}
Execution Tracing
For debugging, use process_message_with_trace to capture step-by-step execution:
#![allow(unused)]
fn main() {
let (mut message, trace) = engine.process_message_with_trace(&mut message).await?;
println!("Steps executed: {}", trace.executed_count());
println!("Steps skipped: {}", trace.skipped_count());
for step in &trace.steps {
println!("Rule: {}, Action: {:?}, Result: {:?}",
step.workflow_id, step.task_id, step.result);
}
}
Rule Execution Order
Rules execute in priority order (lowest priority number first):
#![allow(unused)]
fn main() {
// Priority 1 executes first
let high_priority = Workflow::from_json(r#"{
"id": "high",
"priority": 1,
"tasks": [...]
}"#)?;
// Priority 10 executes later
let low_priority = Workflow::from_json(r#"{
"id": "low",
"priority": 10,
"tasks": [...]
}"#)?;
}
Rule Conditions
Rules have conditions that determine if they should execute. Conditions are evaluated against the full message context — data, metadata, and temp_data:
{
"id": "premium_order",
"name": "Premium Order Processing",
"condition": { ">=": [{"var": "data.order.total"}, 1000] },
"tasks": [...]
}
The rule only executes if the condition evaluates to true.
Custom Functions
Register custom action handlers when creating the engine:
#![allow(unused)]
fn main() {
use dataflow_rs::engine::AsyncFunctionHandler;
use std::collections::HashMap;
let mut custom_functions: HashMap<String, Box<dyn AsyncFunctionHandler + Send + Sync>> = HashMap::new();
custom_functions.insert("my_function".to_string(), Box::new(MyCustomFunction));
let engine = Engine::new(rules, Some(custom_functions));
}
Thread Safety
The Engine is designed for concurrent use:
- Rules are immutable after creation
- Compiled logic is shared via
Arc - Each message is processed independently
#![allow(unused)]
fn main() {
use std::sync::Arc;
use tokio::task;
let engine = Arc::new(Engine::new(rules, None));
// Process multiple messages concurrently
let handles: Vec<_> = messages.into_iter().map(|mut msg| {
let engine = Arc::clone(&engine);
task::spawn(async move {
engine.process_message(&mut msg).await
})
}).collect();
// Wait for all to complete
for handle in handles {
handle.await??;
}
}
API Reference
Engine::new(workflows, custom_functions)
Creates a new engine with the given rules and optional custom functions.
workflows: Vec<Workflow>- Rules to registercustom_functions: Option<HashMap<String, Box<dyn AsyncFunctionHandler>>>- Custom action implementations
engine.process_message(&mut message)
Processes a message through all matching rules.
- Returns
Result<()>- Ok if processing succeeded - Message is modified in place with results and audit trail
engine.process_message_with_trace(&mut message)
Processes a message and returns an execution trace for debugging.
- Returns
Result<ExecutionTrace>- Contains all execution steps with message snapshots - Useful for step-by-step debugging and visualization
engine.workflows()
Returns a reference to the registered rules (sorted by priority).
#![allow(unused)]
fn main() {
let count = engine.workflows().len();
}
engine.workflow_by_id(id)
Find a specific workflow by its ID.
#![allow(unused)]
fn main() {
if let Some(workflow) = engine.workflow_by_id("my_rule") {
println!("Found: {}", workflow.name.as_deref().unwrap_or("unnamed"));
}
}
engine.process_message_for_channel(channel, message)
Processes a message through only the active workflows on a specific channel. Uses O(1) channel index lookup.
#![allow(unused)]
fn main() {
engine.process_message_for_channel("orders", &mut message).await?;
}
Only workflows with status: "active" are included in channel routing.
engine.process_message_for_channel_with_trace(channel, message)
Same as process_message_for_channel but returns an execution trace for debugging.
#![allow(unused)]
fn main() {
let trace = engine.process_message_for_channel_with_trace("orders", &mut message).await?;
}
engine.with_new_workflows(workflows)
Creates a new engine with different workflows while preserving custom function registrations. Useful for hot-reloading workflow definitions at runtime.
#![allow(unused)]
fn main() {
let new_workflows = vec![Workflow::from_json(r#"{ ... }"#)?];
let new_engine = engine.with_new_workflows(new_workflows);
// Old engine is still valid for in-flight messages
// New engine has freshly compiled logic + same custom functions
}